So I've been giving some thoughts into the direction i want to take my self in the industry. Through sources i believe that employers are now looking for more specialised skills. So seen as i enjoy modelling and sculpting i feel that i now just have to start locking myself down to just modelling and sculpting. This stops me from trying to learn to many thing at the same time and helps me focus on one. So heres a bust i did in brush. Im trying to practice my forms of the face so i will become a lot more efficient when speed sculpting. I need to do a lot more of these on a regular basis. Please feel free to comment :)
Standard Gray Material
Some colours overlaid in photoshop to spice it up along with eyes
So after using brush to sculpt in some form i have finished my creature i went with a mixture of some of the designs. For the topology to run smooth I've modelled the creature with it mouth open. I'm trying a different approach and sculpting and modelling straight in brush then retopoligizing (if thats a word) using zremesher at early stages. I made the mistake of leaving it to the end which resorted to me having to sculpt details again. Its not perfect but it will do for now. The point in this project is more for the experience of the vfx side. So incorporating it into live footage using hdri maps and different lighting to achieve the realism. Here are some snap shots from brush thrown into photoshop. Ive added the tongue into the maya file i have. The teeth look a bit dodgy but this will all be fixed when it comes to lighting and shading later on in the project. Next step is RIGGING! not my strongest point but always good to get some practice in. Any feedback would be appreciated.