so before i started modelling our character for our degree show film"Aero-sault" i decided to practice my modelling and texturing in Maya before i cracked on. Also so i had something to put into my showreel as well. Below is my progression of my self portrait project and will show you the journey i took into creating my final image.
I start out by blocking out the head |
I then begin to block in the eye |
Blocking out nose |
adding in more edge loops to help with more precise detail on nose |
adding in more edge loops to help with more precise detail on mouth |
more detailing on the mouth |
I used CV curves to lay out shape of ear then extruded along curves |
I then had to look at how i was going to connect the ear to the head |
after merging some edges i was left with the equal sides to attach to the head |
I then began to look at it smoothed to see what changes it needed |
I then added the eyes which i had made earlier but changed the colour to match mine. |
I then started to look at what needed done to make it more like myself |
I then copied the other side across to help me amend the model to look like myself |
I made some ammendments and added in a rough shape for the eyebrows |
I then added a rough hair shape |
a close up of the eye area with eye lash shape. |
UV Mapping of the face |
The texture applied to the model |
Epidermal layer |
specular layer |
Subdermal Layer |
Specular bump |
Bump map |
Now that i had the shaders all set up it was time for the Hair. I started to try and use the actual hair option in Maya but there was difficulty in getting a realistic look plus trying to match my short spiky hair. So after all consideration i ended up using Maya fur. The Maya fur worked really well and was a lot easier to get a realistic look and also very close to my own hair.
So after a long brawl with maya this is finally what my end result is. Im finished with this model for now but as i gain more experience i feel i shall come back to it and fix things I'm not happy with. I rendered these images using Imaged based lighting and also a mixture of spot lights and directional
lights.
skin texture |
eye ball example |
Hair texture |
Hair and face texture |
Front face 1 |
front face 2 |
Any questions or comments please feel free
DMC